Tag Archive: design

The Most Elegant Looking Keyboard You Should Buy Right Now

by

While the typewriter had a great run in the history of writing but in the late eighties It was replaced by word processor and then into PC keyboards and the mainstream media has… Continue reading

The Most Unique Looking Watch You Should Get Right Now

by

A Few Days ago I reviewed a watch called “Nine Four Watches” and I was not impressed because of its bad and lazy design language but today I have the watch that I… Continue reading

Realistic Video Game Graphics VS Stylised Graphics

by

Since the creation of video game, developers were and still trying to achieve as much as realistic graphics as they can. However, as we can see although the technology is somehow capable to… Continue reading

Business Tycoon Review

by

Time for small games to make big impact YOU CAN DOWNLOAD THE GAME HERE There are many games based on business and development and creating resources like Sims and game dev tycoon, there are… Continue reading

Crackdown 3 Xbox one Controller first looks

by

Back at Gamescom, Microsoft announced a special contest where it would give away two special-edition Xbox One controllers themed around the upcoming game Crackdown 3 and personalized with the winners’ Xbox gamertags. Now, Microsoft has published a sneak… Continue reading

Destiny will not host its regular Daily and Weekly events this coming week

by

Destiny will not host its regular Daily and Weekly events this coming week, Bungie has announced. This is apparently the result of the game’s upcoming 2.0.0 update, which arrives on September 8.

XBOX ONE VS PS4-PART 1 (HARDWARE)

by

It’s been over a year and a half since the Xbox One and PS4 first debuted here in the U.S. In that time, they’ve both earned their keep as the bearer of current-generation game consoles

VOLUME REVIEW

by

It’s this clarity that keeps impressing me. So many games are cluttered these days, piling features on top of busywork. Volume isn’t short of great ideas, but it delivers them gracefully, one at a time, layering simple concepts on top of solid mechanics to create the sort of organic gameplay experience that seems effortless.